Design Process
At the start of the module we made a paper airplane, then looked up how to do it and came back to it to get us used to the design process. Below is my work for the project. (any Animations, characters or weapons shown are not mine and the owners are credited in references).






Throughout the process of producing this work i made many changes, this included things like the characters movement, combat, rolling and much more as i wanted to make sure it was exactly how i wanted and fit the aim for the project well. I also made changes based on feedback throughout the lectures and lab sessions we had.
Some stuff I didn’t get round to doing/finishing. Sound was one which id of loved to include in the project. Another thing was finishing and polishing the combat system with the AI as i only got round to making the AI patrol.
REFERENCES:
Infinity blade: Weapons, (Unreal Engine Asset Pack), Available Online: https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-weapons
Animations Directional Movement, (Made by MattAspland) Available Online: https://drive.google.com/file/d/1cOgaYQ24SZoTCH8g3mNlsnf0tWFCGA1Z/view
Roll Animation, (Adobe Mixamo), Available Online: https://www.mixamo.com/#/?page=1&query=roll&type=Motion%2CMotionPack
Attack Animations, (Made By Uisco) Available Online: https://drive.google.com/file/d/1j-Er41SaWpda6EjGLiNUjxJRjMCXEFwm/view
Turn in place Animations, ( Made by Matt Aspland) Available Online: https://drive.google.com/file/d/1kAT1qROHKzIi__WxBe7XKVJCNcTnLHrh/view
Sheathe/Unsheathe Animations, ( Made by Uisco) Available Online: https://uisco.itch.io/equipandunequip
AI Basics, (BeardGames, 2021) Available Online: https://www.youtube.com/watch?v=fsBIG8WQUfY
Attack Combo (Ryan Laley, 2021) Available Online: https://www.youtube.com/watch?v=Lm_TBOeinSs
















































